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Virtual Reality

a
Course
Postgraduate
Semester
Electives
Subject Code
AVD866
Subject Title
Virtual Reality

Syllabus

Introduction: What is VR, applications, basic components of VR, Success stories of VR and challenges, VR hardware, visualization, VR content generation, and storing. Human Senses and VR: Discussion on how human senses correlate to VR such as Visual system, Auditory System, Olfaction, Gustation, etc.

Three-dimensional geometry theory: coordinate system, Vectors, Line, plane transformation etc. The rendering pipeline: Geometry and vertex operations, culling and clipping, screen mapping, scan conversion or rasterization, fragment processing, texturing, etc.

Image-based rendering: General approaches to IBR, acquiring images for IBR, mosaicking, making panoramic images, etc. Computer vision in VR: The mathematical language of geometric computer vision, cameras, CV application in VR, Virtual Worlds using Computer Vision.

Stereopsis: parallax, HMD, active, passive, and other stereoscopic systems, etc. Navigation and Movement in VR: computer animation, moving and rotating in 3D, robotic motion, inverse kinematics, etc.

 

Text Books

Same as Reference

References

1. Ahitchhiker's Guide to Virtual Reality, by Karen Mc Menemy, Stuart Ferguson, A.K.Peter’s, 2007.

2. Teacher in a Book from Vizard, Vizard, 2008.

3. IEEE conferences and Journals on Graphics, VR and computer vision.

4. Virtual Reality System, John Vince, Addison‐Wesley Publishing Company,1995.